![]() To further promote the game, Shigesato Itoi himself took to MOTHER 2’s official Miiverse and posted several messages there over the course of the following weeks, in which he talked about the game, commented about the food he was eating while making posts, and cracked jokes. Links to the original posting of the interview and English translations have been provided via EarthBound Central. The interview was published on Itoi’s website on March 18th, 2013, two days before MOTHER 2 was re-released on the Virtual Console in Japan. Within this interview, Iwata talks about his role within the development of the game, the impact the game made on its players, and Itoi’s role as the creator of the series. Shortly before MOTHER 2’s re-release in Japan, Satoru Iwata and Shigesato Itoi discussed the game and the series as a whole. Iwata, left, and Itoi, right, gathered for an interview on MOTHER 2. It seems the previously mentioned copyright issues had either been overcome or simply turned out to not be a problem at all. It seemed that Itoi’s talks of a MOTHER republication had finally come to fruition, as MOTHER 2 was set to arrive in the month of March 2013. This was the lineup of Virtual Console releases slated for the Japanese market. The trial campaign offered one new game to download per month, and after the 30-day time frame was over, a game returned to its standard price on the Virtual Console. During this time, Wii U owners were offered select titles available to download for a special price of only 30 cents. While the service was set to launch later that spring, Nintendo had immediately begun a trial campaign to honor the 30th Anniversary of their first home console: the Famicom, or the Nintendo Entertainment System outside of Japan. Rumors started flying around that the MOTHER series would be released on the Virtual Console, republished as a retail 3DS game, or even a brand new game altogether.Ī promotion for the 30th Anniversary of Famicom.Įventually, on January 23rd, 2013, Satoru Iwata announced that the Virtual Console would be returning for Wii U. For about a month, fans were left in the dark to speculate about what exactly Itoi was referring to. This led up to a tweet by Shigesato Itoi on December 20th, 2012, mentioning that a “MOTHER republication” was in the works. Later, Itoi made a personal thank-you to MOTHER fans and on Twitter. Iwata: "And, yeah, accidentally we were discussing that there are huge fans from Western countries for the Mother series.” Itoi, who is the creator of the Earthbound series.” Iwata: : "Just yesterday, before I left from Japan, I met with Mr. Iwata brought up during an interview that he had spoken to Itoi about the worldwide interest in the MOTHER series: Shortly before and after the time of the Wii U’s release throughout the world, Shigesato Itoi gradually showed a reawakening interest in MOTHER content through his Internet presence. In any case, EarthBound never received a release in any country during the entirety of the Wii’s lifespan. There was some speculation that certain copyright issues were holding the game back from being re-released. Despite multiple attempts by the fanbase to make their wishes for a re-release heard to Nintendo, which included phone calls and written letters to Nintendo headquarters throughout the world, the game remained absent. ![]() When the Wii was released and the Virtual Console service was made public, however, EarthBound was nowhere to be found within the lists of available software. During E3 2005, Satoru Iwata teased EarthBound as a downloadable title on the upcoming Wii console, along with Excitebike and Punch-Out. ![]() The demand for EarthBound’s publication on the Virtual Console is as old as the Virtual Console service itself. The logo for the Virtual Console service. For the longest time, the re-release and download of the classic Super Nintendo RPG was one that only existed within the dreams of the game’s cult following. The release of EarthBound on the Virtual Console a journey that spanned the course of multiple years.
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